Showing posts with label GAME. Show all posts
Showing posts with label GAME. Show all posts
20120417

GeoSociety for iPhone Review

GeoSociety for iPhone Review : a perfect Pokemon alternative. Recently we’ve heard a whole lot about the epic release and defamation of Pokemon Yellow for iPhone, a game that turned out to be a scam and was thusly removed from the market. Because this game became so popular it reached the top 10 in the iTunes App Store before it was removed from the market, we decided to go on a hunt for the best Pokemon alternative on the market instead. Turns out there’s one that stands out above the best – not necessarily because it commands its own genre, but because it replicates the original Pokemon game so precisely!




What you get with GeoSociety is not only the same basic set of controls you get with Pokemon, but the same general plot line as well. All the strage components are there, from you waking up in your mothers house without a clue of what you’re supposed to do in the world to your very own training center where you choose from one of three monsters to carry around with you the rest of the game! The big difference is in the details: there’s no Gary, for example, to annoy you throughout the game.
You still get to battle, to collect monsters throughout the game to do battle with – you even get to explore the world with essentially the same pixel-heavy graphics that the Pokemon franchise has loved for so long. The battle sequence is also turn-based, you can choose which moves your monster is doing, and you battle both wild monsters as well as other human opponents with their own contenders. Then there’s the bonuses: like being able to run instead of having to walk through the whole game. No need for a bike!



This game will cost you $1.99 on the App Store right this second and I can’t believe how fun it really, really is. I’ve literally not had this much Pokemon-related fun since I played Pokemon Red on my original GameBoy. Grab it !


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20120416

Max Payne 3 Preview

Max Payne 3, and indeed, the entire Max Payne franchise, is famous for a feature that sets it apart from the Modern Warfares and Battlefields of this world: bullet-time. This is the only series of games that allows players to tap a button, and have the character they’re controlling enter a slow-motion bullet-ballet.

When this happens, shell-casings waft breezily across the screen, victims recoil with muffled screams and gun-blasts flower like fireworks. It looks utterly awesome in single-player, but how can this mechanic work in an online firefight?

Max Payne 3: Gameplay

The answer, surprisingly, is very well indeed. Any player can enter into bullet-time, or execute a slow-motion dodge-shoot move so long as they have another player in view. If more than one opponent enters their eyeline, then gameplay slows down for all players concerned.

In bullet-time, players are able to move their crosshairs quickly from target to target, emptying entire clips of lead into their victims. Naturally, those players who have the drop on their opponents have a tactical advantage the moment they activate bullet-time.
Players on the receiving end of such an attack are advised to execute a dodge-roll or find cover – do anything, really to get out of their attacker’s eyeline.

Max Payne 3: Features

Bullet-time works much the same way in multiplayer as it does in the game’s main campaign in that it isn’t in inexhaustible supply. Players are required to fill a meter in order to activate it, and they do this by scoring kills. Gunning down opponents also earns players XP and this allows them to unlock avatar customisation options including tattoos, outfits and accessories.
It also gives them access to new weapons, attachments and Bursts – in-game skills that function in similar fashion to the Perks in Call Of Duty.

Max Payne 3: Multiplayer

Some Bursts are variations on standard multiplayer shooter perks such as faster reloading times, faster movement and the ability to take more damage. Then there are brand new powers, which dovetail neatly with the gritty, damaged aesthetic of the Max Payne franchise.
These include Paranoia, which makes all the players on the opposing team look like enemies and allows them to take damage from friendly fire, and Big Dog, which gives your entire team an adrenaline boost.

Max Payne 3: Match Types

The online aspect of Max Payne 3 includes a couple of classic match types – Team deathmatch among them – but the developers have also included a couple of unique competitions. The most compelling of these is Gang Wars, which follows the fortunes of some of the armed thugs Max runs into in the single-player campaign.
In practice, it’s a pick ’n mix of multiplayer modes where each team is assigned an objective they need to complete, such as defusing a bomb, occupying a piece of turf or capturing bags of money. Each Gang War match ends in a deathmatch where the team who have won the most rounds so far have an edge over their opponents.

The other match type T3 was able to play was Payne Killer, a version of the classic Capture The Flag mode with a twist. The match begins as a Free-For-All, and the players who score the first and second kill become Max and Max’s friend from the campaign, Passos.

The two of them are then tasked with gunning down as many of the other players as possible. If either of them is eliminated, their killers don their avatars and then become targets for all the other competitors.
Players who control either Max or Passos are awarded better weapons and an increased resilience to damage, so it’s worth trying to hang on to either avatar for as long as possible.

Max Payne 3: Verdict

Max Payne 3’s multiplayer is a welcome surprise, given how long the series has existed as a single-player-only experience. Nothing about the online mode feels tacked on or rushed. On the contrary, in fact, Max Payne 3 boasts a multiplayer that feels as deep and layered as some of the best the shooter genre has to offer.
The multiplayer offers a gritty, cinematic and compelling experience. Furthermore, it’s proof that Rockstar, a developer renowned for superb single-player fare, is starting to show some serious aptitude for creating awesome multiplayer games.

If you’re still not convinced, answer this question: what other online mode offers bullet-time?

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